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Regular visitors to my blog, all seven-and-a-half of you, have probably clicked on my ‘Freelance’ page and been presented with a list of unfamiliar publications and terminologies. Since I haven’t blogged about my freelance fiction work as of yet I thought I should, especially as two recent publications from Urban Mammoth are now available for download.
Writing stories and background and doing collaborative world-building for these gaming publications is really what spurred me onward into the world of short fiction and editing. Some day I plan on blogging a more detailed article about my experiences writing in someone else’s world — which turns out to be, to the opposite of my expectations and the assumptions of most people I’ve talked to, an enormously freeing experience as a writer. Provided, of course, you’re working with the right people — which I was lucky enough to have found over at UM.
Now, before I point you to the .pdf samples, I should probably explain just what they are all about. Urban Mammoth is a miniatures game company which creates rules and models for tabletop wargames. The games are a bit like the combat session of an rpg, but represent the actions of squads or armies, and use tape measures to measure things like movement and range and dice and numerical tables for the resolution of combat and morale tests, to name just a few aspects of the game. If you still have no idea what I’m talking about, think of it as a freeform game of chess, with more rules, simulating a battle, played over hills and city streets with collectible and paintable figurines. Got it? Good.
These games used to be mostly about historical simulations — indeed some are even played at military academies. The explosion of Games Workshop onto the scene sort of rewrote the rules of how these games are designed and marketed, and now the most popular games aren’t those that let you stomp Ptolemaic peltasts with Seleucid elephants, but those that take place in their own science fiction or fantasy world. Games Workshop’s world has become so popular that it’s invaded our pop culture, from its own very popular (and often quite good) novels and video games to inspiring the works of others. Ever wonder where the green orcs in World of Warcraft came from? Look to GW.
So, I’ve done work fleshing out the game universes for a few games over the years. Everything from writing pseudo-histories and timelines, to short pieces of flavor text that take the form of mock excerpts or snippets of data, to serialized short fiction in the action-adventure vein. It’s all been enormously fun, as some of my ideas have made it into the actual nitty-gritty of the games themselves, and characters I have created have later been immortalized in lead (or, really, ‘white metal’).
UM’s most recent release is called CLAU Team Actions, and it’s an expansion to their game Urban War that lets players put giant battle-suits into the fray. My short intro story is the first thing in the sample .pdf and, even if the example rules mean nothing to you, scroll further to check out the art and photos of expertly painted miniatures.
Another recent release is something called Iskandria: Planetary Data which is an entire book of background information and fiction, about 98% written by me. I’m pretty pleased with it, as it is the summation of all the work I have done for Urban Mammoth over the last few years and contains a lot of writing and ideas I’m very proud of. Only a few of the sample chapters or stories in this sample are complete, so don’t say I didn’t warn you.
Iskandria: Planetary Data Sample
Both of these books are now avaialble as .pdf downloads at the Urban Mammoth site if you happen to be an Urban War or Metropolis fan. They will also both be released as hardcopies soon. I’m proud to have been a part of them, not only were they fun to work on, but the end products look spectacular. Just a glance at some of the sample artwork and I’m sure you’ll agree.
{ 10 comments… read them below or add one }
Coolness. Ive really enjoyed reading your work,Bill. Speaking as a gamer, the ‘fluff’ is spectacular and the fiction is amazing. Always looking forward to more. Keep up the great work.
++abukii++
Thanks abukii, much appreciated.
Cool beans, Bill! I loved the CLAU vignette; how do you get a gig like that?
BTW, which one of us is the half?
Lol, that half is problematic. I suspect he may be a bit of enthusiastic software.
Thanks for checking my piece out KC, I have a lot of fun writing these stories. As to how to get a gig like this, good question. The way I got this one was basically luck, as a friend of mine from an online forum helped bring some fanfic I wrote for a contest to the attention of the guys that now run UM. They liked it, and contacted me.
I doubt if it will ever be that simple for me to get a gig like this again
Another case of being in the right place at the right time.
If they are ever looking for another writer, I would love to talk. Once upon a time, I was deeply into gaming; even wrote my own system, with modules, and pedaled them for awhile. I’ve got writing samples, of course.
If I ever hear anything, I’ll let you know, but I wouldn’t think it was likely in the near term.
In the meantime, have you ever checked gaming sites for a freelance section? Not very many projects offering even token payment, but every so often something really desirable pops up. One place I keep an eye on is RPG Net’s freelance section.
Hi Bill,
nice Blog and also nice work on the UM books. I’ll be doing the translations into german. I already have translated some of your work in the past (The Actean Incursion story) and have to say that your writing style is very pleasant and its fun to work with.
cheers
Knut
Thanks for stopping by, Knut. I’m glad to hear you enjoy working with my style because, I’m guessing, the work of translation is probably in many cases harder than writing it to begin with! My hat is off to you.
I have read your translation of Actaeon — not that the year of introductory German I took in college actually prepared me to understand it, but having written the original I could sort of follow it, and make some educated guesses as to what words meant what. And it’s a thrill and novelty for me to see my work in translation.
Hi Bill,
it’s great to have all your fluff work combined in the new Iskandria: Planetary Data book… much easier to read the stories than having to search for them in the various UW magazines and such. And who knows, maybe someday my own “SEC-Team”-stories will find their way in an official publication as well.
I had also offered Ulisses Games (the german distributor) my help with translating the 2 new books but it seems that Knut was quicker than me.
Glad to hear that there will be translations… when I offered my help they weren’t sure if there would be a translation especially of the Iskandria book at all…
Cheers,
Sven
Thanks for stopping by, Sven. I wouldn’t be surprised if they didn’t want a trans of Iskandria — it’s all fluff after all, and we know when it comes to the bottom line it’s the system that is crucial.
You guys ever consider collaborating on a translation? Sharing the workload?
And have you ever thought of putting your SEC team stories together in a pdf packet? YOu could illustrate it with pictures from your collection…
Good to have all you guys stopping by, I appreciate it.